Sunday, February 10, 2013

Digital Painting

Digital Painting - Exterior
 
 
One of the new classes this semester is Digital Painting, a subject I hadn't had any prior experience with. I didn't try to get too ambitious with the first assignment, but just sort of  toyed around with all the capabilities of Photoshop. In the end I came up with something I'm satisfied with as a first step. See the greyscales and alternate colour scheme after the break.
 

Thursday, February 7, 2013

UoT Cadavers

UoT Cadaver Drawings
 

 
Two weeks ago our life drawing class took a field trip to the University of Toronto's Medical Science Building, specifically their cadaver lab. We had a short amount of time to put together some drawings of anything they had on display - brains, muscles, bones, fetuses, anything that could fit in a jar or get cut up. I feel like I should have chosen a finer medium for these drawings, but I had just gotten my pitt oil pencils and was in the height of my love affair with them.


Sunday, February 3, 2013

3D Models

3D Models - Bob-Omb and Gumby
 
 
 
After a few small practice exercises to get to know how to model in Maya, our first real assignment was to bring in a small object, like a toy, and create a model of it. I chose to bring in small figures of a Mario Bob-Omb and Gumby. We haven't gotten into applying textures or colours yet, so they're still just grey models.
 


Saturday, February 2, 2013

Announcement!

Tumblr
 
 
Yes, that's right, I finally caved a made a Tumblr. For now, it'll host all the same content as found on this blog. So for those of you who prefer to use Tumblr, there you go.

I can be found here: http://codyforkes.tumblr.com/


Hourly Comics Day 2013

Hourly Comics Day 2013
 
 
Hourly Comics Day has just ended, so here's a compilation of the quick and dirty comics I did today. See the individuals after the break.
 

Wednesday, January 30, 2013

Character Design

Character Design - Muzzle & Beak


This semester in Character Design we got back to animals! For our first assignment, we had to design a character with a muzzle, and a character with a beak (only real animals). These characters will be used in a later animation lip sync assignment. I chose to design a desert mouse and an ostrich. This was slightly influenced by the dialogue clip I intend to animate to, as I wanted the character designs to fit the voices. See the full assignment after the break.

Sunday, January 27, 2013

Lip Sync

Animation - Lip Sync
 
 
 
The first animation assignment of this semester is a lip sync. Of the provided track selections, I chose this one from Dazed and Confused. I chose it because it was a pretty rapid-fire line of dialogue and I thought I could get a lot of dramatic mouth shapes out if it. In hindsight, I wish I'd chosen one with slower dialogue so the animation could look smoother (it's on 2's, to help us learn the 'approximation factor' of lip sync). I like how the individual frames turned out, in part because I cleaned it up with soft pitt oil pencils which I recently, finally, got ahold of and fell in love with.