Wednesday, December 12, 2012

3D Walks

3D Maya Walk Cycles
 
 
This is the first walk cycle I made in Maya, using the provided Rosco character. It's a simple rig and a simple walk, but it was good to refresh on the basics of a cycle and apply that to 3D.
 
 
This is the second walk cycle, done with the provided Phil character. It had a lot more controls than Rosco, and so could produce a more complex, believable walk with more personality. For whatever reason, Maya didn't want to export the smooth rig, but this gets it across.
 
 
Just to punch it up a bit, I tried sticking Phil into a background. Using AfterEffects to place it properly, making sure the size and acceleration stayed appropriate, was tricky, especially on an incline in perspective, but it turned out alright.

Sunday, December 9, 2012

Painting

Painting - Interior/Exterior
 


 
The assignments for these paintings were simple; an exterior, and an interior. I approached each of them a little differently; the exterior was meant to be more realistic, while the interior is meant to be flatter, slightly graphic, almost cartoony. I didn't realize that I'd used the same purple/green/yellow pallette for both of them until I'd uploaded them here; they were done weeks apart and it was purely coincidence. I should also note that both of these look unfinished, compositionally; that was intentional, as if these were to be used as backgrounds, the animated characters would be the focal point (for the exterior, in the spotlight; for the interior, at the console and in the back of the tunnel).

In other news, now that the semester is pretty much wrapped up, I've got quite a lot of backlogged assignments ready to be posted, so I'll be updating the blog twice a week from now on, probably Sundays and Wednesdays.



Sunday, December 2, 2012

Layout - Castles

Layout - Castles
 
 
Our first big layout assignment this semester focused on compositions which include castles. Thumbnails images were provided and we had to work them up into a full layout, at least three. I did all four; see the rest after the break.
 

Sunday, November 25, 2012

Wave Boat Sack

Flour Sack Animation - Wave/Boat
 
 
 
Our first traditional animation of Year Two was our last one with the flour sack. This time the assignment was to create a cycle of the sack, in a boat (or on/in some other object) on waves. It was supposed to stress the interactivity of the objects: the rigid boat, the fluid water, and the sack, as well as the momentum (especially up/down) and movement of weight, especially in the sack. I think mine turned out fairly well. It was our first touch with effects work in the splashes, which was fun.

Wednesday, November 21, 2012

3D - Jump

Maya 3D Animation - Mushroom Jump
 
 
 
This is the first work from Year Two, and we've now been introduced to Maya. The first assignment was simply to make the mushroom jump (yes, it is the Mario 1-Up mushroom). The background wasn't a requirement but I composited them together in After Effects.

Monday, November 12, 2012

Cut-Out Animation

Digital Tools Final Animation - Sheep
 (Sound essential)
 
 
 
This was the final assignment in Year One Digital Tools (a 30+ second animation done in Flash or Harmony), and I believe the last thing I have to post from Year One in general. It's a simple gag, and no great feat of animation, but it was still fun. All done in ToonBoom Harmony. It was also nice to be able to animate it to music. A few previous animations I've done I've added in some sound effects after it was animated, but for this one the sound was the whole focus of the joke. Technically, 'Sheep' is my first short film.
 
Next week, I'll start posting work from Year Two, still in progress!

Sunday, November 4, 2012

Layout

Layout - Semester 2
 
 
 
Again, more layouts, this time from the second semester. It was the same process - we were given the assignment each week to create a layout including a certain element. See my full second semester layotu portfolio after the break.