3D Maya Walk Cycles
This is the first walk cycle I made in Maya, using the provided Rosco character. It's a simple rig and a simple walk, but it was good to refresh on the basics of a cycle and apply that to 3D.
This is the second walk cycle, done with the provided Phil character. It had a lot more controls than Rosco, and so could produce a more complex, believable walk with more personality. For whatever reason, Maya didn't want to export the smooth rig, but this gets it across.
Just to punch it up a bit, I tried sticking Phil into a background. Using AfterEffects to place it properly, making sure the size and acceleration stayed appropriate, was tricky, especially on an incline in perspective, but it turned out alright.
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