Flour Sack with Prop - Sound
Some more character animation, this time the Flour Sack. Once more, the sack had to make a minimum number of jumps and recoveries in perspective, then interact with a prop. I managed to choose a prop not on the selection list - Valve's Portal Gun. This was definitely one of the most complicated animations I had to do all year, because of all the simultaneous action going on, but it was really fun getting to 'work with' a prop I was so familiar with already. Also, this animation is one of the first with sound.
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