Sunday, December 30, 2012

Walk/Run Cycles

Contrasting Characters - Walk/Run Cycles
 

 
An extension of the previous Contrasting Characters design assignment was to take the two characters and create walk/run cycles out of them. At least one of each, with an interaction between the characters before/between/after the cycles to establish a bit of a scene. The walks, moreso than previous attempts, were supposed to show personality and mood in relation to the situation. Rough as it is, I like how mine turned out.

Character Design

Character Design - Contrasting Characters
 
 
For this assignment, we had to design two characters of similar style (meaning that they could both believably inhabit the same universe) but of contrasting character types, in personality, appearance, etc. I chose to design a pair of vegas magicians; a bumbling, well-meaning, portly magician, and his superior-skilled, reluctant, 'well-endowed' assistant.
 
 
 
 

Wednesday, December 26, 2012

Layout

Layouts - Street Scenes and Interiors
 
 
The next two layout assignments were the Street Scenes (despite one option being on the sea) and large versus small interiors. Here are the four I chose to do. Once again, we were provided with thumbnails to work up into full layouts. I did this for the two street scenes, but for the interiors we had the option of creating our own this time, so I did.
 
 
 
 
 


Sunday, December 23, 2012

Storyboard

Storyboard - After A Bath
 
 
This year I really got into storyboarding. As a kid, I drew comics all the time, but I always seemed to approach them as if you could actually see the movement from frame to frame, and shots were inspired by television shots. I realize now I had been doing my own version of storyboarding!
 
Anyway, for this assignment, we were given a choice between two vague poems that served as inspiration for a short film. It was our job to create the character lineup, beat boards, and final storyboards ourselves, with help from class pitches and turnover sessions. See the full project after the break.
 

Wednesday, December 19, 2012

Weight Lift & Toss

Weight Lift & Toss Animation
 
 
This is the final animation for the weight lift and toss assignment. I am not entirely happy with this one. I think the weight was handled well enough, but I should have worked more with the rough animation before cleaning it up. Last year I tried to clean up most, if not all, of my animations because I thought it made them look better, even though it wasn't required. But this assignment showed me how important it is not to rush into the cleanup stage. Later animation assignments from this semester have not been cleaned up and I think they work better for it.

Character Design

Character Design - Weight Lift Toss
 


 
This character was specifically designed for a following animation assignment, the weight lift toss. It had to be a human (or humanoid), and it had to struggle to lift, struggle to hold, and struggle to toss some sort of weighted object. In my case I chose to do a baker character and have him toss the familiar flour sack.
 
 
These are the possible poses for the later animation. In fact I stayed pretty close to this, with some minor alterations.


Sunday, December 16, 2012

Old Hands/Feet Studies

Also found while sorting through stacks of paper were studies of hands and feet done for first year life drawing. Searching through the abandoned folders on my computer, I found the orignal scans. They were later assembled four or five to a page before handing in, but those files are lost and I don't think it's necessary for posting them here.
 
 
 
See all studies after the break.