The goal for this painting was to accurately describe three differnt materials: metal, cloth, and glass. I think this one turned out all right, but if I were to do it again and I'd work in more highlighting on the metal and less on the cloth.
Not 100% happy with these, but I think they're decent. The goal was to use different temperature palettes to achieve different times of day. I think I achieved that, but it feels too much like a literal description of a physical scene; it lacks painterly style (no vignetting, etc).
This one took a long time and a lot of work. I had to study videos of how octopuses propel themselves, unfortunately not from this profile. Piecing that information together with S&C Curve gave me this result. Thankfully, the skeletal movement tests never had to be adjusted, so it was completed as-is on the first attempt. This was also my first animation with a panning background.
This was also, if I recall correctly, our first animation requiring an X-sheet, which took some getting used to. Better at this point, though, than some of the more complicated animations down the road.
Took a few tries to get this one just right. Each had the S&C Curve applied fine, but didn't quite have that feel of a real page turning until this one.
A character projected forward and backward through his lifespan. I like how it turned out, but I agree with the major criticism it was given. The character changes too much. It's true to life, but in a cartoon I should have kept more instantly recognizeable consistant features.
Enzo really helped me push this one. I was being overly structural, and he encouraged me to just get some loose, wild gesture into my poses. It's extreme, but I like it.
I think this one ended up being three times as long as necessary, but that was fine. I say the gag works best after a buildup, especially with the 'three times' rule. See the entire sequence after the jump.