Today, here are some rough character designs I put together for an upcoming animation, which I chose to set in the 1920's. See other character sketches after the break.
Following up on my 3D models of the Bob-Omb and Gumby, here's the Bob-Omb textured. I realize the textures themselves are overbearing, but I was more focused on learning the workflow and trying to avoid any big discrepancies of maps lining up.
One of the new classes this semester is Digital Painting, a subject I hadn't had any prior experience with. I didn't try to get too ambitious with the first assignment, but just sort of toyed around with all the capabilities of Photoshop. In the end I came up with something I'm satisfied with as a first step. See the greyscales and alternate colour scheme after the break.
Two weeks ago our life drawing class took a field trip to the University of Toronto's Medical Science Building, specifically their cadaver lab. We had a short amount of time to put together some drawings of anything they had on display - brains, muscles, bones, fetuses, anything that could fit in a jar or get cut up. I feel like I should have chosen a finer medium for these drawings, but I had just gotten my pitt oil pencils and was in the height of my love affair with them.
After a few small practice exercises to get to know how to model in Maya, our first real assignment was to bring in a small object, like a toy, and create a model of it. I chose to bring in small figures of a Mario Bob-Omb and Gumby. We haven't gotten into applying textures or colours yet, so they're still just grey models.
Yes, that's right, I finally caved a made a Tumblr. For now, it'll host all the same content as found on this blog. So for those of you who prefer to use Tumblr, there you go.